As part of my MFA thesis project I created some simple environments for my characters in Unreal Engine. In this scene I wanted to build an old, gas lit european tunnel and create a collection of different stone shaders to play around with.
My main goal was to create a convincingly grimy environment and one aspect of my shaders that I’m particularly proud of is the cobblestone ground. It’s not extremely complicated but I enjoyed figuring out the use of vertex painting in order to add water gathering between the stones. It’s a simple touch, but I like it.
If I were to revisit the scene, I’d like to create some props to populate the scene to make it look a little more lived in. Simple things like some barrels, crates, or a horse carriage could help the scene feel less empty.